I think the biggest hurdle with both is having a following in the first place. In the context of that though its great getting weekly builds sent out to patrons for testing. I am more of a ******* fan myself, im subscribed to quite a few, though only ones related to game development and its an engine. ![]() Both of these games had amazing trailers and in the case of Glitched a substantial demo to get me interested though. I have never backed a kickstarter, though I have kept tabs on quite a few kickstarter RPG projects, Omori still doesnt have a release date but Glitched just got an October release date which is awesome. Thankfully after years of kickstarter duds there are finally some decent crowdfunded games coming out, though so far I dont know of any rpgm games that have been successfully funded and released. Its a tricky one in this day and age I think. So with all this in mind, which would you prefer to support a game project with? Bigger, one time payments or smaller, multiple payments over time? The only downside is that if I can't get enough eyes on the platform then progress will be slower then expected and it will take longer to work on the project. While with ******* I can create a more manageable campaign that will be funded over time, won't have to rely on flash to sell and thus less stress on meeting goals, more focused on smaller patron amounts and can bring in more people and goals are more achievable. ![]() On the one hand, Kickstarter will allow me to get all the money at once and thus allows me to get the vast majority of resources I need now, build hype and can draw more eyes to the project, but on the other hand, I have to deal with promotional costs, stretch goals and material costs, and just not being able to reach the funding goal. So I have two options to go with: Kickstarter and *******. So I'm getting closer to getting a Beta of my game up and now would be a good time to start looking into some crowdfunding options to cover some more expensive things for my game.
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![]() Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. These products were created by scanning an original printed edition. In all, we had a great time, partially because we were coming off of a low point in our campaign and because we bought into the premise and just had fun. See more enjoyed seeing a paleobotanist missing the forest for the trees.Īs I don't own the module, I can't speak on things like its layout and organization-I refer you to others who have discussed that. Grant, and Muldoon were most welcome, though I would have. The Jurassic Park cameos were great-Ian Malcolm, Dr. We went with the sky lift encounter, which kept us on our toes the final encounter was fun and appropriately difficult. ![]() The NPCs felt properly situated, although I think credit in that case should be shared between the author and the DM. The first encounter was especially exciting and established a sense of urgency early on. Conowitch effortlessly weaves together pop culture with Baker's Eberron setting in a way that is both exciting and faithful to the lore. ![]() All of us, including the GM, had a blast. There were 4 level 6 characters: a rune knight, an aberrant mind sorcerer, a lore bard, and a scribes wizard. We played this as a one-shot after a particularly intense moment in our campaign and as a chance to play with some of the new subclasses in TCoE. Unfortunately as I didn't purchase the module, I can't write a review in the review section, but this will have to suffice. ![]() When not shouting at his computer, Mike creates artifacts to imprison the world’s evils over at his website the imperial forge. He designs and animates tirelessly in a futile attempt to save the world from the undead hordes of poor typography. Mike Evans is a reluctant wrangler of the darkest demon known to the living: Adobe. Her other Dungeon Masters Guild work includes the platinum bestselling College of the Opera and Cartographer subclasses. Hannah Rose is a freelance writer, editor, and game designer who has worked with Wizards of the Coast on titles such as Mythic Odysseys of Theros and Explorer's Guide to Wildemount. You can also catch her work in the upcoming Wizards of the Coast title Rime of the Frostmaiden. Guild Adept products are identified with the golden ampersand.Ĭeleste Conowitch is a game designer and podcaster with several bestselling titles on the Guild, including the Platinum bestseller Mordenkainen's Tome of Marvelous Magic II and the Gold bestseller Darkhold: Secrets of the Zhentarim. The Dungeon Masters Guild Adept program brings talented individuals together for creative development. As an added scaly bonus, it uses every single dinosaur stat block published for 5e! It is Adventurers League legal if used in conjunction with the Salvage Bases and Missions supplement.ĭino World was designed with the Eberron setting in mind, but it can be easily adapted to most fantasy settings, and makes a great one-shot game or sidequest. Explore an abandoned dinosaur theme park in search of your quarry…but beware! Predators of all sorts stalk the crumbling ruins and toppled tourist attractions of Dino World.ĭino World is an Eberron: Oracle of War salvage mission for Tier 2 characters that can be completed in 3-4 hours. Bridges can help shorten the time it takes to move a transport to its destination by avoiding slopes and water. Bridges are a commonly used infrastructure in the game. Like everyone else here, there are loads of great features from the patches that I'd like to see put into the standard game, but I'd suggest this one as a priority over things like underwater tunnels as it seems like a 'core' element the lack of which becomes more galling by the day. Bridges Open TTD Wiki Fandom in: Infrastructure, Trains, Road Vehicles Bridges View source For the ship equivalent, see Aqueducts. If you want to use the Signals API in your mod, it's really easy to include the mod or API to your development environment, as the mod has a maven. Bridges without signals are one of those now annoying standout features for me - naturally a short bridge might not need one, but on long bridges where two trains could realistically follow each other, one has to stay at the head and wait for the other to get out.Īlso, for those of us who like using bridges for building raised up tracks in cities - a common feature IRL - this also causes problems. To download Signals, head to Curse Developing with Signals. ![]() My argument would be that as the game advances, some features of the early days come to seem more and more ridiculous for example, it's hard to go back to not using cargodist after having tried cargodist once. An easier way to solve this could be to add a context menu to tunnels and bridges where the path signal could be set or unset, but only for the entire construction. Unlike NewGRFs, AIs and Game Scripts, which modify OpenTTD from within the running program, patches are bits of code that replace or modify the OpenTTD source code, and apply changes that affect the entire program. From an interface perspective, the best way to handle this would surely be to be able and use the normal signal interface on tunnels and bridges. I'm aware that this has been suggested before and exists in the form of patches I'm starting this thread to suggest signals on bridges as a priority for inclusion in the standard game. Patches, also called 'diffs', are another way that OpenTTD can be modified. If the signal is one way, trains are not allowed to pass from behind. I would NOT recomment mods adding turrets on your trains, that make them a targed. ![]() Is it likely that signals on bridges will make into the standard game any time soon? Why OpenTTD doesnt actually need mods, and for Petes sake, stop calling them. ![]() Clearly, the man had a legacy in his house and most of his story is still shrouded in mystery to many. ![]() We also know that the house is known as ‘The Psycho House’ and both Sam and Lonnie snooped around the house and found all sorts of hidden paths, secret cabinets and documents that Oscar made. There are many clues to the fact that Terry may have been sexually abused by Oscar at a young age which shaped the kind of novels he wrote and the fact that Oscar gave away his house to Terry in guilt and died alone. We know he’s the original owner of the house, owned a pharmacy back in the day that he abruptly gave away and had Terry as the sole heir to everything of his. Through various items around the house including notes and books, Kaitlin finds out the backstory of the members of her family - her father Terry who was a failed writer who got a chance at redemption, her mother who may have been romantically involved with a co-worker but came around later, and most importantly her sister Samantha and her forbidden relationship with her classmate Lonnie and the bittersweet ending that it receives.īut then there’s Oscar Greenbriar, who’s the real ‘mystery’ of the game only because he’s the only character in the game that the narrative doesn’t let us know much about but instead lets us piece little hints together. But when she returns, she finds the house empty with a message from her sister Samantha asking her not to try to dig deep into things. The game follows Kaitlin Greenbriar as she returns home after a yearlong trip across Europe. ![]() ![]() Credits Producer Dann Huff ( tracks: 1, 2, 4, 9, 12), Trey Bruce Notes Printed in U.S.A. Manufactured By Capitol Records Manufactured For BMG Direct D141655 Phonographic Copyright Capitol Records Copyright Capitol Records Glass Mastered At EMI MFG. Chrome, She can see herself In the shiny grill and the Wire wheels of a red Chevelle with four on the floor and the top down Chrome, zippin' by on an Electra Glide With dual tail pipes doin' 105 in the broad daylight On a two-lane headin' outta townįorget Pink and purple paisleys little mellow-yellow daisies Ain't no pot of gold in her rainbow Her favorite color is. Tranposable music notes for Piano/Vocal/Guitar sheet music by Trace Adkins Anthony Smith: Hal Leonard - Digital at. Trace Adkins Chrome More images Tracklist Companies, etc. Karla and her “ma” have slowly built their own traditions. Since then, Karla has settled into life in her new home – the most consistent since living in Honduras. The next day, June 2, 2021, she packed her belongings in two trash bags and never looked back. Howell, a school social worker, suddenly became “Ma” to Karla almost two years ago. Sarah Howell and her daughter Karla make s’mores in their oven at their Houston, TX home on Thursday May 11, 2023. When Karla returned home drenched, she called Sarah to apologize and asked if she could move in with her permanently. He told her his step-sister had run away, barefoot and in the rain, in search of her dad, who hadn’t been home in days. One night, Sarah received a panicked phone call. He told her that, if she really loved Karla, she should take care of his daughter full-time. She had known them for years, as she had also counseled Sammy, Karla’s step-brother. ![]() Karla spent most weekends with her, an arrangement Sarah had offered to provide the family some respite. For years, Karla bounced around, living in more than a dozen different homes with people whose faces are now a blur, until finally returning to Houston, where she reconnected with Sarah. She met her at school, where Karla only attended classes for a few weeks before her dad took her to another city. ![]() Soon after crossing the border, Karla entered Sarah’s life. Sharon Steinmann/Staff PhotographerĪfter living for some time in southern Mexico, they headed north, riding on the spine of “ La Bestia,” a freight train thousands of men, women and children use every year to reach the U.S.-Mexico border when they can’t afford other forms of travel. Sarah Howell and her daughter Karla eat dinner at their Houston, TX home on Thursday May 11, 2023. “He scooped her up, told her they were going to a better country and they left the same day,” Sarah said. Then, before her 11th birthday, Karla’s father suddenly showed up. They didn’t have much, Karla once recounted to Sarah, but she remembers living a happy and healthy life. Unable to take care of her, her father took her to Tegucigalpa, where she was raised by her great-aunt. Though Sarah has read just about every research paper and handbook on how to counsel trauma and torture survivors, nothing prepared her for the reality of parenting a child who has been through so much.īorn in San Pedro Sula, Karla was around 1 when her biological mother left. “That’s when I realized what it really means to be a mom,” Sarah told a member of the editorial board. Teenagers, she remembers him telling her. In January, after a particularly explosive argument, Sarah got in her car to cool off and called her dad, explaining her struggles through tears. I’m here.” Karla, who ran ahead during a walk, waits for her “Ma,” Sarah Howell, to catch up in their Spring Branch neighborhood on Thursday in Houston, TX. Now, a scratch on the head means “Hi, I love you. So she and Karla decided on a different way to communicate. She’s learned to provide love and care and boundaries to a child who has never really known those things.Įarly on, Karla told her she didn’t like to be touched because she hadn’t received “a hug with feeling” in six years. From fighting over the shared bathroom and undone chores, Sarah’s learned to pick her battles. Theirs is a story of love that transcends borders and biology and whatever preconceived notions many of us have about what motherhood is.īut being a mom has come with its learning curves. Now, Sarah can’t imagine life without Karla, her 17-year-old Honduran daughter. ![]() A self-described extroverted introvert, she once cherished her time alone to decompress. What was once her home office has been transformed into a teenager’s bedroom, complete with anime posters and stickers plastered on the walls. Sarah Howell and her daughter Karla walk their two dogs in their Spring Branch neighborhood on Thursday in Houston, TX. Then two years ago, one girl was left with no options and no one to turn to. Even when it seemed she might need to step in to keep a child safe, she had always managed to direct kids to the appropriate public services or to a family member. but she tried hard to draw the line between her work and her home life. The harrowing cases she took on often kept her at the school until 9 or 10 p.m. ![]() The genome is generally represented as a FASTA file (.fa file) with the header indicated by the “ >”: zcat annotations/Homo_.10.fa.gz| head -n 5 To speed up the mapping process, we downloaded FASTA and GTF files for human v29 from GENCODE and processed these files by selecting data related only to the chromosome 10. Note, this access might work differently in different Internet browsers and on different OS (e.g., on Mac, it works only in Chrome).Īnd clicking on Download GTF download Homo_sapiens.GRCh38.96. In Ensembl, select the genome, for example, the latest for human and then click to Download FASTA and then dna and select Homo_rm.primary_assembly.fa.gz in case you don’t want to look at haplotypes and patches. To download files, you can use wget command in the command line, specifying a URL for each file. Transcript sequences are also available in case you want to use the transcriptome as a reference. We will need two files, one is a GTF file for Comprehensive gene annotation (CHR) and the other is a FASTA file for Genome sequence, primary assembly (GRCh38). In GENCODE, we will be using the version v29 of the human genome. Let’s consider how to access data in GENCODE and Ensembl for performing mapping to the human genome. It integrates the GENCODE information as additional tracks. UCSC Genome Browser hosts information about different genomes.Ensembl integrates also a genome browser. Ensembl genomes extends the genomic information across different taxonomic groups: bacteria, fungi, metazoa, plants, protists. They host different genomes and also comparative genomics data and variants. Ensembl contains both automatically generated and manually curated annotations.GENCODE also contains information on functional elements, such as protein-coding loci with alternatively splices variants, non-coding loci and pseudogenes. GENCODE contains an accurate annotation of the human and mouse genes derived either using manual curation, computational analysis or targeted experimental approaches.Public resources on genome/transcriptome sequences and annotations fa) and a GTF/GFF file with annotation (a file with an extension. The program that map reads to a genome or transcriptome, called an aligner, needs to be provided with two pieces of data, a FASTA file of the genome/transcriptome sequence (a file with an extension. Mapping of short readsīut first, before doing the mapping, we need to retrieve information about a reference genome or transcriptome from a public database. Once sequencing reads are pre-processed and their quality is ensured, we can proceed mapping them to a reference genome or transcriptome. Read mapping to a reference genome/transcriptome ![]() This guide is based on my own experiences and opinions, nothing is the law, if you don’t agree with something I say or do, that’s perfectly fine.Oh God, yellow quests everywhere! What to do? Just do them, as they were designed to speed level your character into level 30 in less than an hour. I would however like to keep this thread for the guide and keep it constructive. Questions and discussion, let’s keep this civilized. The Dark runner class is a melee-assassin who uses high mobility, high damage and elusiveness to lock down his targets and kill them. This class is traditionally played as a 2H in-your-face burst class however, I have put my own spin on it and mixed things up. This guide will attempt to inform you about playing the Dual-Wield Darkrunner, from both a build and stylistic point of view. I’ve been a “competitive” gamer for most of my life. What this really means is that I have always been a player who strives to be the best at what they do, and where competition is involved, participate in it. I have been playing games for over 20 years now from all genres. ![]() I began playing ArcheAge some months ago on the other regions servers, and played on the Alpha server for a long time where I primarily focused on both DaggerSpell and Dark Runner classes. I spent a lot of time playing both classes, as well as a few others. ![]() I also explored the various styles of playing these classes. I am not claiming to be the best Dark Runner, but I think I have a lot of knowledge and experience that I can bring to the table and I’d love to share it with all of you. I think it is fair to say that the majority of Dark Runners chose leather. This does not mean to say that it is our only option. As a Dark Runner, you have two choices: Leather and Plate. Each one of these armors has their own advantages and disadvantages. Using leather will grant you more rounded resists (Magic/Physical) as well as higher crit and evasion chances, you will also gain trip reduction. Plate on the other hand offers little to no magic resist and makes up for that by giving you a ton of physical defense as well as more Health and Stun reduction. Well, against all physical types, Plate will likely make your life easier as all of your armors damage reduction goes towards mitigating this damage type, it also makes you have more HP, so basically, you will be a lot harder to kill. In the current Meta, the game is over-run with Melee dps and Archers, with casters essentially sprinkled in (at least from what I have seen, and this may/will also change as the game develops).ĭoes this mean choosing plate is correct? Not necessarily, by going plate you sacrifice evasion and crit rates. So this, in my opinion ultimately boils down to personal preference. I do feel like leather is “more fitting” to an Assassin type, but there are also aesthetics we need to consider, as this is an MMO and we want to look awesome. Ultimately, they will each have their own pros and cons, so it’s up to you to determine what you like, I encourage you to experiment and provide constructive/supporting feedback in this thread. Regardless of which Armor-type you opt for, I strongly recommend going for the Desert Set as this offers Str/Stam stats which are your two most important stats. Strength offers damage, Stamina offers HP (survivability). Now before all of you say “VLARE WHAT ABOUT AGILITY. However, the way that I play is all about being as consistent as possible and all agility does is add to RNG. If you can take free agility somewhere, you should but I would personally never take Agility over Strength or Stamina. A lot of this comes down to personal preference. Since we are a Dual Wield Dark Runner, we will want TWO (2) weapons. If you are not aware, all of the weapons in ArcheAge Have Hidden abilities, or procs. The following link has a summary of the weapons with their procs : This is one of the most important things to consider when choosing weapons. There is a difference between Ideal, and practical as well that we should consider. It will be “ideal” to run the two best stat weapons of type X and Y. Transfer this to the prepared pan and use an offset spatula to smooth out the top from end to end.Īllow the fudge to cool at room temperature before covering tightly with plastic and refrigerating for 8 hours before cutting and removing. Remove the thermometer and use a wooden spoon to stir the mixture until it thickens, lightens in color and looses its sheen, about 6 minutes. Transfer the thermometer to this bowl and when it registers 110° F add the vanilla. Pour the mixture (without scraping) into the bowl with butter. Insert a thermometer and cook to 238° F (soft-ball) without further stirring. Use a clean brush dipped in water to wash down the insides of the pan to prevent crystals from forming. Stir constantly until the sugar dissolves and raise the heat to medium bring to a boil. Old Fashioned Vanilla Fudge is made with vanilla beans, pure cane sugar, AA grade butter and rich dairy cream to give each piece a smooth and creamy vanilla. Vanilla Fudge Icing 12.5Kg SKU: TOFI061 Appearance/Flavour White coloured icing Application Used as topping & filling Fax 029-21845 Email sales. 3-Ingredient Vanilla Fudge Recipe: Youll Be Thinking About It for Days by 30Seconds Food 3 cups (18 ounces) chopped white chocolate or white chocolate chips. While the fudge is cooking, butter a plate or baking dish for pouring the mixture into later. Mix well with a whisk and bring to a boil over medium-low heat. In a 2 quart saucepan, combine the sugar, half and half, cocoa, salt, and corn syrup. Heat to dissolve the sugar and melt the butter, stirring now and again. 2 teaspoons vanilla extract Instructions Combine all ingredients except butter and vanilla. Tip the sugar, cream, butter and glucose syrup into a medium to large saucepan. Place a pot over medium low heat and add the cream, sugar, corn syrup and salt. This is a quick and easy vanilla fudge recipe thats a perfect base from which to get into other delightful confections. Ingredients 450g golden caster sugar 400g double cream 50g butter 1 tbsp glucose syrup 1 tbsp vanilla bean paste Method STEP 1 Line a 20 x 20cm cake tin with baking parchment. Place the remaining butter in a medium bowl over a wire rack. Line the pan with parchment allowing for 1” of overhang and butter the parchment, set aside. Use a brush to butter an 8” square baking pan. They use only the finest ingredients in this delicious gluten free vanilla fudge. ![]() Continued abuse of our services will cause your IP address to be blocked indefinitely. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. ![]() If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. 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