I think the biggest hurdle with both is having a following in the first place. In the context of that though its great getting weekly builds sent out to patrons for testing. I am more of a ******* fan myself, im subscribed to quite a few, though only ones related to game development and its an engine. ![]() Both of these games had amazing trailers and in the case of Glitched a substantial demo to get me interested though. I have never backed a kickstarter, though I have kept tabs on quite a few kickstarter RPG projects, Omori still doesnt have a release date but Glitched just got an October release date which is awesome. Thankfully after years of kickstarter duds there are finally some decent crowdfunded games coming out, though so far I dont know of any rpgm games that have been successfully funded and released. Its a tricky one in this day and age I think. So with all this in mind, which would you prefer to support a game project with? Bigger, one time payments or smaller, multiple payments over time? The only downside is that if I can't get enough eyes on the platform then progress will be slower then expected and it will take longer to work on the project. While with ******* I can create a more manageable campaign that will be funded over time, won't have to rely on flash to sell and thus less stress on meeting goals, more focused on smaller patron amounts and can bring in more people and goals are more achievable. ![]() On the one hand, Kickstarter will allow me to get all the money at once and thus allows me to get the vast majority of resources I need now, build hype and can draw more eyes to the project, but on the other hand, I have to deal with promotional costs, stretch goals and material costs, and just not being able to reach the funding goal. So I have two options to go with: Kickstarter and *******. So I'm getting closer to getting a Beta of my game up and now would be a good time to start looking into some crowdfunding options to cover some more expensive things for my game.
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